client-sdk-unity
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Error when building on Windows
After adding LiveKit SDK to my project, I can no longer build due to the following error:
Library\PackageCache\io.livekit.livekit-sdk@60ae9e2e41\Runtime\Scripts\Internal\FFIClient.cs(69,13): error CS0176Member 'FfiClient.Initialize()' cannot be accessed with an instance reference; qualify it with a type name instead
Same here, I'm using Unity 2023.1.16f1 When i try to build i get the error @AdamBuchweitz mentioned.
I don't know if it helps guys or not but change line 69 to this
FfiClient.Initialize(); instand of Instace.Initialize()
Fixed in the latest version