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I dont think documentation is needed. You can use gdscript's documentation, you'll have the same info. the only thing that needs to be documented is stuff you dont find elsewhere...

After some tries I got something (but I can't really try it) : ~~~~~~cr def self.get_proc_address( name ) # Current implementation, nothing changes here but we need to keep this...

This repo is just https://github.com/tesonep/pharo-vm-embedded-example ported to Pascal. It just shows how to do the same embed as the C version. What we would need to start is, we think...

Same issue for me on 4b7, on an AMD Radeon RX 6950 XT and using SteamVR The projects i create, i can't see anything except the sky. The demo project...

1SMOL, you are my savior. Enabling MSAA indeed works. Didn't see any graphical issues for now but I can finally start working on something.

Everything works out of the box for me. Could you send a minimal reproduction project so I can investigate futher or tell us if the issue is no longer present...

Removing `{project}` from the `Exec Flags` option fixes the issue for me. I dont think the issue is from the extension or Godot itself, I think it's related to how...

The LSP specification doesn't cover this use case. Executing godot in editor mode with the path of the scene file will open a new instance of the engine instead of...

I'm willing to try implementing async/await/suspend/resume for stage2 as i require them for a project i'm working on. The issue is that i dont really know where to start. It...

After mentioning an issue i had with 4k .png files on discord (just clicking on them in the asset browser crashes the editor), Carson told me to upload them here....