laurentopia
laurentopia
and i'm thinking, maybe it's conflicting with the drag and drop reordering of the list... yeah when dragging the progressbar the list element gets dragged, this is the wrong behavior...
confirmation that it also happens at runtime: that's the SO asset before event  after event  that's the thing referencing the SO after event  the color changed but...
oops attached the wrong thing, this is all the sliders changing at the same time (list of class with progressbar in it) https://github.com/user-attachments/assets/9996d277-7461-4099-a2c1-15701fc31a2e
Thanks, still doesn't work. I even boxed the onvalidate code in Application.isPlayer==false and removed it altogether. Could it be a 2020 special?
 even with the onvalidate removed. edit and play time
Almost there: it works fine from the [Expandable] scriptableobject reference but now it doesn't work from the SO to the reference. Also the reference's inspector doesn't update when the SO...
If you reference the SO in a scene gameobject and change the SO, the GO's expanded inspector doesn't update.
Here is what happens when I press the button with the dark disc    then this closes immediately when I don't click anywhere it eventually appears and shows...
That's a good idea: quicksearch would reduce the search to prefab only, that's a few hundred objects down from 11k. looks to be a callback in 2020 and direct peek...
awesome! I'll just keep an eye out for funky populating until then