Kyle Baker
Kyle Baker
Just a heads up, I was able to get aframe-physics-system working with super hands in A-Frame 1.2.0 here today (using standard CANNON instead of AMMO): https://github.com/n5ro/aframe-physics-system/issues/187#issuecomment-907633178 Figure that might be...
@n5ro did you mean to respond here in the NAF pull request, or was that comment intended for the aframe-physics-system repo issue thread? Either way, sounds good. Have you tried...
Just wanted to drop this thread here: https://discourse.threejs.org/t/preferred-physics-engine-cannon-js-ammo-js-diy/1565 I really feel like CANNON may have been too quickly dismissed by Diarmid there, as CANNON is generally regarded as having extremely...
At the time I was using the webrtc adapter I think. I also later figured out ways around it, though they don't come to mind right now. Still, it would...
yeah, I got paid to give private lessons in part just to explain to someone else what adapters are and how adapters work in NAF. Probably should add some clarity...
should be checked whether this still applies in 6.1.1 and 1.1.0
the glitch link is dead, @jon-lehman
That's correct. You have to actually take it from master directly, not the latest CDN. I literally ended up copy/pasting the JS from the master branch itself and then making...
I am not sure how relevant this is, but something that comes to mind... When using this library with a basic 0dof (playstation/xbox-like) gamepad in cardboard, I have noticed that...
saw this recently; was curious, does NAF handle this correctly by setting streams to null? https://webrtchacks.com/srcobject-intervention/