Kit Bishop
Kit Bishop
Either that or run just the reset highlighting bit on every line.
`queue_redraw` just adds it to a queue to be redrawn, its fine to have in a loop. Regions can be nested or in other folded areas, so the unhighlighting does...
- related https://github.com/godotengine/godot/pull/96922 It seems that one also adds a paint mode button, so I'm not sure how much overlap there is.
It looks like adding just `text_edit->set_text(U"👏👏👏 👏👏");` in a test will cause a leak. See https://github.com/kitbdev/godot/actions/runs/10563094361/job/29262539610#step:17:643 for this commit https://github.com/kitbdev/godot/commit/7653fb6a8dae12c1be27162e5474b6b0a279231f. I guess TextEdit isn't properly cleaning up when it gets...
Thanks! I can remove the emoji test for now, it's not that important for this pr.
The other languages I was using were also causing issues, so I removed that test from this PR.
Actually I don't think this gives enough information when trying to select a word at its edges, since punctuation should have lower priority but there is no way to convey...
The gui/code_editor, script/find_in_files, and the plugins/text_editor can all be in plugins/script, since they are all part of the script editor plugin. The code_editor is also used by the shader editor,...
The `editor/plugins/text_editor` is just like the `editor/plugins/script/script_text_editor`, and it is only used by the script editor. It also isn't a plugin by itself, so I'm not sure why it should...