Kit Bishop
Kit Bishop
Changed back to use SplitContainerDragger - Split editor part into separate PR https://github.com/godotengine/godot/pull/90439 For reference: `wished_middle_sep` is now `default_dragger_positions` and is now cached, `middle_sep` is `dragger_positions`. `_compute_middle_sep()` is split into...
> Would this be useful to implement [godotengine/godot-proposals#9676](https://github.com/godotengine/godot-proposals/issues/9676)? Yes, this (along with https://github.com/godotengine/godot/pull/90439) will make it easier to implement. `move_child` could be used instead of removing and adding children to...
I found a crash when duplicating SplitContainers with multiple children, I think it's related to how I dynamically add SplitContainerDragger as internal children. I add and remove them in the...
- Probably fixed by https://github.com/godotengine/godot/pull/75062
Rebased since https://github.com/godotengine/godot/pull/88003 is merged. I moved it into the Editor menu next to the layouts. Since its no longer top level I changed the name to 'Editor Docks', rather...
I don't think I can make them bold or colored, PopupMenu items don't support BBCode and they share the same theme. The open eye icon (`GuiVisibilityVisible`) makes it look like...
Here is how it looks with the Window icon with modulate: 
Unexposed dock slot none and added close icon: 
Updated to use opacity.  Also, I realized that changing the theme wasn't updating it so I connected it to the theme_changed signal.
> You should use `NOTIFICATION_THEME_CHANGED` instead of signal (also remember that it's received when node enters tree, so avoid unnecessary update). EditorDockManager doesn't have get that notification, and putting it...