kernitus
kernitus
Please stop spamming without contributing anything new to the discussion. If you just want to say you have the same issue then thumbs up the first post.
Ok I believe I have identified the issue and fixed it. It seems we were not checking for fake overdamage when players received damage from environmental source (i.e. not combat)....
>  TLDR: Whack a an prot 4 player with a max sharp, sweep, and fire sword a bunch and you'll do no dmg aside from fire tick. It does...
> I clicked the link provided, so it would have been ver 215, server is running paper 1.20.4-436. > config.yml > debug Can you capture the debug output from the...
@USBCharger are you able to explain a very basic example to reproduce the issue with as few variables as possible? e.g. no armour/enchantments etc.
> Could you rephrase that please @kernitus? I think I have an idea what you're saying but I'm not sure I fully understand. I need you to outline a [minimal...
:+1: Edit: I have just looked at this other thread here https://github.com/Kilian/f.lux-indicator-applet/issues/55 - many people are offering their own repositories and ppas and they worked for me.
That's a feature that's part of the `disable-elytra` module, did you enable it for any of your players? Also if the inventory is full it drops the item at the...
Maybe some of the teleportation logic from NMS needs to be ported over. Can I ask what you use this module for? From the stats it seems most OCM servers...
Would probably be a good idea to directly dig up the algorithm used in NMS for the teleportation.