kernitus

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> Related to this, would it be possible to change a player's modesets using the API without changing all other players' modesets? Yes, that would make sense - as long...

> it would also be great if the API let you Interact with the mechanic changes so anticheats can determine in its OCM doing it As in have custom events...

What would be the benefits of this?

> ## Information > > * Server Version: 1.20.2 PaperMC > > * OldCombatMechanics version: Jenkins build [1.13 #207](https://github.com/kernitus/BukkitOldCombatMechanics/issues/207) > > > Config: https://hastebin.com/share/loqixipipe.yaml Log: https://hastebin.com/share/arikobufuw.makefile > > Output log:...

> https://hastebin.com/share/irobesesep.markdown > > There's the debug. The first 470 lines of text are attacking with a regular stick. After line 470 it's with a fire aspect 1 stick. It's...

Could you please add more detail so we can help? 1. What version of the plugin and Spigot are you running? 2. What do you mean by "stop working", what...

> > > https://hastebin.com/share/irobesesep.markdown > > > There's the debug. The first 470 lines of text are attacking with a regular stick. After line 470 it's with a fire aspect...

It is possible but these issues should not be arising at all, the calculations are applies to entities of all origins equally. OCM also does not affect the way entities...

> Hey sorry for the lack of information. > > I am running 1.19.4 and the latest version of Combat plugin > > By stop working I meant, for some...

Merged into #735. NPCs should be treated the same as mobs.