Pathfinding-Algorithms
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A visualizer for the core search algorithms used in AI and game development. Special thanks to Amit Patel and his cool tutorials for providing me with the inspiration. #MadeWithUnity
Search algorithms visualizations.
Inspired by http://www.redblobgames.com/
Depth First Search

Breath First Search

Uniform Cost Search (Special case of Dijkstra's algorithm)

Best First Search

A* Search (Stable priority queue implementation)
Euclidean distance heuristic:

Manhattan distance heuristic:
