justarandomgeek

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Indeed, it fairly effectively prevents any reasonable usage of newer features from TypeScript...

> There is no builtin for this, would need to catch build events and track from that. *Don't think this can be done as a softmod.* Sure it can, it's...

>Can you add and check the existence of event handlers from the console though? I am not using control.lua yet. You can indeed! It's not save/load stable enough for MP,...

Piling on this one some more, i'd like to be able to track equipment items being in "containers" (a userentity type, representing big plastic bins or such - groups of...

> What is the issue with mapping the head/tail of file in Factorio Mod Debugger, rather than in TSTL? I did consider this, but I assume there will be cases...

A location mapping that seems "strange" would be far better than no mapping at all, at least - the alternative is that i get locations i can't map and just...

> Of course if this is really a burden to handle on the consumer side we can address it, but it seems to me quite straightforward? You ask the sourcemap...

> It's quite frustrating when stepping through code and it's jumping to arbitrary locations In my experience, this is a fairly common result of stepping through code that does not...

The *user* will be able to make that decision by right clicking on the stack trace to switch to generated files. The default view would be to stay in the...

I don't understand that question - in order for the debugger to *have* the choice to present to the user, it must have mappings for every location it might stop...