JoltPhysics icon indicating copy to clipboard operation
JoltPhysics copied to clipboard

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.

Results 20 JoltPhysics issues
Sort by recently updated
recently updated
newest added

So I have come back to my Jolt integration and am again trying to get character controller behavior working that feels right, but everything I try doesn't work. The main...

Created cmake files using `cmake_linux_clang_gcc.sh Release g++`. Start building and getting this error: ``` [ 21%] Building CXX object CMakeFiles/Jolt.dir/...../git/cpp/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp.o In file included from ~/git/cpp/JoltPhysics/Build/../Jolt/ObjectStream/ObjectStream.h:7, from ~/git/cpp/JoltPhysics/Build/../Jolt/ObjectStream/ObjectStreamIn.h:6, from ~/git/cpp/JoltPhysics/Build/../Jolt/ObjectStream/SerializableAttribute.h:6, from...

Sometimes having a system of fixed constraints can go crazy and fly all over if you prod them enough. I have attached a repro case Before: ![image](https://user-images.githubusercontent.com/21316711/169739453-ce035175-eea0-4735-a6a8-dc05c54d8aeb.png) After: ![image](https://user-images.githubusercontent.com/21316711/169739243-5425374e-19d3-4209-a204-1e14212638c7.png) I...

Does Jolt supports double-precision? I tried Godot Engine physics and it does support it, I was able to simulate physics normally while 1000Km away from the origin. However, my use...

I'm trying to integrate mesh shapes into an existing code base and I ran into performance regressions with MeshShape, and I had a few thoughts about the interface. Right now...

I'm currently looking into how to implement collision filtering. So far I have found these filtering options: * in the broadphase via ObjectVsBroadPhaseLayerFilter * pair-wise via 16 bit "layer" information...

Hi, I'm hoping there's already a way to do this, but based on what I saw while debugging the ShapeCast code it looks like when sweeping a sphere the convex...

Hello, I'm very excited by Jolt's soft body support! [Here](https://github.com/jrouwe/JoltPhysics/issues/390#issuecomment-1663714033) it is mentioned: > Soft bodies can only collide with rigid bodies, collisions between soft bodies are not implemented yet....

I typically use Debug builds with Jolt asserts enabled, and I often encounter situations where Jolt asserts that something isn't perfectly normalized and such. So far I have been able...