jrch2k10
jrch2k10
tyvm for your time, 0.4 still works fine for me, i'll be checking then to test once its updated :)
Thank you very much for your time. Yeah, i see your point and probably will be easier to handle base64url to base64 translation externally in the c++17 side of thing...
well for now a very simple std implementation seems to do the job with very small assembly output https://godbolt.org/z/8J2zKG
> Each platform and bundle type has quirks with assets. Bundling desktop apps isn't easy. > > `cargo build` will work by default with desktop apps, but the path to...
For anyone interested passing data:image/webp;base64,{Base64 data}" actually works just fine, so now i just need to iterate over assets folder and generate an static rust file with the base64 data...
Well for anyone interested this solution works even tho it requires a bit of coding but should be extremely fast and optimizable for the rust compiler and even work well...
> If you want slightly smaller bundled sizes, I think you could avoid base 64 encoding everything with custom asset handler (like [this example](https://github.com/DioxusLabs/dioxus/blob/main/examples/video_stream.rs#L23-L35)). Asset handlers let you set the...