Josh Goebel
Josh Goebel
Mockup just for fun.  How one would task switch is an open question though. I presume some might want to ADD editors,...
@nesbox Out of curiosity is there a reason you've never explored using Lua for the built-in editors? It would make them a lot more accessible (for contributors)... We already use...
I don't think the editors need any file IO to work... they only need the ability to read/write data from/to the users game cartridge... saving and loading would still be...
Perhaps on some platforms they are just expected to know/read where the magic folder is? Or you could have a UI popup (probably also needs to be outside of studio)......
> it shouldn't be part of the core Could you elaborate what that means exactly? I mean **ok**, if we want a separate data area (to not pollute the "core"...
> we could create an additional instance of tic_mem Also, why do we need the whole memory though if all we need is 16kb of VRAM data?
> Studio/OS Wait, do you think of the studio as the OS? If so I'd think it could access all the internals, that's kind of what the OS layer does......
To me (just based on naming) the "studio" is the TIC-80 IDE... the graphical editors, etc... (technically I'd probably even separate out console)... in a world where TIC-80 was a...
Also seeing all those `BUILD_EDITORS` conditional defines makes me think "studio"... I feel like if you compile things without editors that you really don't have the "studio" anymore... so it...
Any long term thoughts on SURF? I know we have issues asking for it to be "separate" from studio so people could pull it up on android, etc... browse games,...