Jonathan Barrow
Jonathan Barrow
I'm going to approve this because it *sounds like* a bug, however: - I don't know nearly enough about languages, especially those in other countries, to know what the correct...
Interesting, I was not aware there were multiple header versions! Were those also in AC:NH? All the files I checked at the time from AC:NH used the format I had...
Ah okay, that makes sense. I never actually looked at the parser in the game's code, I just got all my information from just looking at the files themselves. Sounds...
I agree there is virtue in trying to improve the developer experience. However, I still personally feel like this is out of scope for Inkay, and that it should be...
> I think these are both reasonable things to request developers do, but I still think streamlining is possible even for these workflows. For example, could the dockerised development environment...
> Oh and I had honestly forgotten about the developer wiki, will mull on it and read up! It's super incomplete. It's mostly on hiatus (at least the NEX parts)...
The 3DS is good to mention, we *had* been ignoring that in this conversation. I still think local applet development would be best done in emulators, seeing as you get...
> Cemu isn't a low-level emulator and thus won't be perfectly accurate, so I think we should always have _some_ ability to test on hardware too, even if it's just...
@ashquarky On a more serious note, you mentioned Cemu not being low-level. What about Decaf? I haven't checked up on that in a few years, but surely it's gotten better...
> I think Cemu is generally better than Decaf these days for accuracy and compatibility, and while Decaf does go a bit harder on things like IOS HLE it's still...