joeyeroq

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> Related to #54922 and [godot-extended-libraries/godot-ideas#26](https://github.com/godot-extended-libraries/godot-ideas/discussions/26). The original issue should be fixed in 3.4.1/3.4.2 as the **Use Legacy Names** option works again. **Use Legacy Names** does not work, I checked...

Godot 4.0 alpha 1, issue is still present. Please resolve this issue or at least defend why it is implemented this way.

After thinking about it and testing a few projects, the mesh data name is actually a better option than the object name for the separate mesh objects, because multiple mesh...

Import of .blend file meshes is even more horrendous, it adds a dash, random 32 alphanumeric and underscore prefix on top of the unwanted blend file name prefix!! ![Clipboard10](https://user-images.githubusercontent.com/70452108/186501662-3f1e910e-7142-4513-92d8-5eafd598df35.jpg)