jn64

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Ok, I can't reproduce the resize handles not appearing. I also can't reproduce the new instance window being too small in the first place. Temporarily deleting `polymc.cfg` (as if it's...

Maybe this [rhbz#1919584 Invisible resize border is broken for many (all?) Qt/KDE apps, making their windows unnecessarily painful to resize under GNOME 3](https://bugzilla.redhat.com/show_bug.cgi?id=1919584) related [rhbz#1759259](https://bugzilla.redhat.com/show_bug.cgi?id=1759259), [QTBUG-68636](https://bugreports.qt.io/browse/QTBUG-68636) qgnomeplatorm qt5-qtwayland

The above bug(s) should be fixed in [qgnomeplatform-0.8.4-12.fc36 and qt5-qtwayland-5.15.5-4.fc36 available today](https://bodhi.fedoraproject.org/updates/FEDORA-2022-69bf07b7ea).

For special occasions ![out min](https://user-images.githubusercontent.com/23169302/196595160-7ecc7f7a-2432-4432-a7e3-d8a26b34e34b.gif) ```sh #!/bin/bash wget -q https://user-images.githubusercontent.com/66513643/196572431-827ef3bb-f08a-4783-8003-3450917af565.png -O 0.png declare n=$(( 300 - (100 / 7 * 2 ) )) for i in {0..5}; do convert "$i.png"...

Can repro on 15b3a3f77d8c0c6e3a95061ff337d61b198ff665 OS: Fedora 36 GPU: NVIDIA GeForce GTX 1050 Ti Driver version: 515.76 Game: Breath of the Wild (EU, v208 / 1.5.0), Bayonetta 2 (EU)

Built in **Fedora 36 toolbox** successfully, following BUILD.md almost to the letter. Exact steps as follows. ⬢ indicates commands *inside* the toolbox. ```shell $ git clone --recursive https://github.com/cemu-project/Cemu $ cd...

Follow up to [my previous comment](https://github.com/cemu-project/Cemu/issues/266#issuecomment-1271873601), when updating to or past 52cc7c59964c72240874dc5e9c9178523df81404, a new submodule for imgui was added. `git pull --recurse-submodules` was not sufficient; it did not init the...

Can repro on latest ffa213c. Clarity presets don't work. Didn't notice before because I don't use them. OS: Fedora 36 GPU: NVIDIA GeForce GTX 1050 Ti Driver version: 520.56.06 Game:...

@v-fox You can use [vkBasalt](https://github.com/DadSchoorse/vkBasalt) with some [known working shaders](https://github.com/gripped/vkBasalt-working-reshade-shaders) in the meantime. (random example, obviously can be tweaked better) ![montage](https://user-images.githubusercontent.com/23169302/197695025-aad27cce-63a7-439e-b440-d0cc8bcc6a53.png)