Jeremy Abel
Jeremy Abel
Ok, I'll put that on my todo list. Hopefully I'll get to it tonight or tomorrow. Stay tuned! And yeah looks like only those few were missing it. Sorry about...
@flippmoke How goes the progress on this? I'd like to jump on board, as I'd like to use this library within Unreal Engine, which basically just boils down to converting...
Sure thing! The 2D point structure is called [FVector2D](https://api.unrealengine.com/INT/API/Runtime/Core/Math/FVector2D/index.html). Internally, almost every function in there is set to `FORCE_INLINE`, if that makes any difference for ya. I spent a few...
Rad, I'll give it a look!
fixed in #15
https://threejs.org/examples/#webgl_materials_wireframe For wireframe meshes, the technique used in this example is fantastic. Really clever solution, only like 4 lines of shader code, no extra geometry, etc etc.
I took a look at the clipping_planes files here: https://github.com/mrdoob/three.js/tree/dev/src/renderers/shaders/ShaderChunk since I just needed one clipping plane I put this at the top of the main function in the fragment...
The line I posted above on Feb 8th 2017 should still work
@aabowen please file a separate issue for this and I'd be happy to help!
From an engineering standpoint, really any LED should work well enough. It might be worth checking the datasheet for the [TLC59401](http://www.ti.com/lit/ds/symlink/tlc59401.pdf) to see what would work best, as we can't...