jduncanator
jduncanator
> @gdkchan : I hadn't considered BC1 yet for two reasons: I have no idea how much semi-transparent textures games would use, and mainly because i intend to keep Ryujinx's...
> > Anyway, what do you guys think of: > > 1- Changing the boolean "Enable Texture Recompression" in settings to a label "Texture Recompression" with values : OFF, High,...
Before moving forward with any more changes, and potentially wasting any more time, I think it would be wise to have a discussion with the maintainers about your desired approach,...
Whilst it's nice this fixes the issue (at least for now), part of me feels nervous about making such large assumptions on the thread layout of specific vendors hardware. What...
In regards to shader-gen. Metal binary shaders are just LLVM-IR. Might make better sense to target that directly instead of MSL first, which would significantly help reduce shader stutter and...
Personally, I feel like implementing a queue like this is a bit of a convoluted workaround to this issue. If disposing of the existing swap chain is a legitimate issue,...
This should be resolved with the latest release, if you're still having issues, please let me know.
A user has reported an issue where the game immediately crashes (without logging anything) after making a prepo report, every single time they attempt to talk to Tom Nook. Excerpt...
~~After extended play times, the game requests a prepo report transmission using `IPrepoService: 10200`. An issue is open for that [here](https://github.com/Ryujinx/Ryujinx/issues/958)~~ This has been resolved in https://github.com/Ryujinx/Ryujinx/pull/1033
~~The game makes use of scissor tests in the birth day confirmation window. These are currently unimplemented in Ryujinx.~~  This has been resolved in https://github.com/Ryujinx/Ryujinx/pull/1058