three.interaction.js
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three.js interaction toolkit, help you built an interaction event-system for three.js, binding interaction event like browser-dom
How to ignore the hidden mesh when the mouse detects it . ignore the mesh with visible===false
 Sometimes things are clearly detected, These objects is children of listening object. But returned hit is false.
I install it into vue.js project, but not work
Thanks sir, it's a really cool package. Wondering if you have plan to support it in typescript.
After digging the docs, I found no option to filter objects in the scene to do raycasting. When my scene have some big mesh, the performance is not good. If...
I've followed documentation for adding click listener on gltf object , but event not triggered . `loader = new GLTFLoader() loader.load(url, gltf => { model = gltf.scene model.scale.set(scale, scale, scale)...
Interesting project. It works quite well with a cube. But when I click on a line, it fires every time I click. No matter where. How is that?
Bumps [serve](https://github.com/zeit/serve) from 6.5.1 to 11.3.2. Release notes Sourced from serve's releases. 11.3.2 Patches Document CORS option: #599 Update serve-handler to v6.1.3: 04b42e7a3e3e34df9f714739882e29af088d1087 Regenerate yarn.lock file: 059c85201022c1e66ec45099d21cb8fd1240ccdd Update Readme to...
我正用使用您的three.interaction库,有个问题想请教下,在一个页面中我有两个场景(scene)每个场景添加一个相机,2个场景共用一个渲染器,我想与两个不同的场景中的物体交互,但new Interaction实例时只能传一套场景和相机,想请问下有好的解决办法吗?
Bumps [standard-version](https://github.com/conventional-changelog/standard-version) from 4.2.0 to 8.0.1. Release notes Sourced from standard-version's releases. standard-version v8.0.1 Bug Fixes deps: update dependency conventional-changelog to v3.1.21 (#586) (fd456c9) deps: update dependency conventional-changelog-conventionalcommits to v4.3.0...