Geoff Bourne
Geoff Bourne
I have found their LAN discovery to be extremely sporadic with at least iOS client for years now. FWIW, I went ahead and added the enable-lan-visibility mapping.
The new variable is included in the latest image.
I'm still not sure what is happening. The latest image now generates the `allowlist.json` file **exactly** as the `allowlist add ...` command does; however, I get the same "can't join...
...I'm going to mark this as "caused by upstream" for now, because something seems to be weird on their part. It's like the allow list needs to only be loaded...
@SvenLudwig202 can you help figure out why the presence of an allowlist.json file prevents joining the server? When you side load the file, is there anything in particular you put...
> Though to be fully honest, I haven't tried connecting to the server since the latest 1.20.11 release. Thanks @SvenLudwig202 that's a very helpful data point. It seems like it...
Ah, ok, so with `name` and `xuid` present it works? I wish there was an API on the bedrock/Xbox side to solve names to xuid. I could add that to...
Good find! I'd be good with a PR to have the startup script make sure whitelist.json isn't present. I did notice a deprecation log when that file was present.
Latest image now tweaks the logic as @ewolkowicz found and it seems to be working for me now.
The bedrock software is acting like it saves its own list within the world data perhaps. This is all strange and hopefully gets better with their next release. I still...