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@ajwfrost, now it works with Linux. Tested with AIR 51.2.1.3. But we still cannot use 4K camera resolution for Android.

@ajwfrost Great. If it could cause some side effects for now (before complete rearchitect) - maybe add new parameter like `NetStream::dispose(inAnotherThread:Boolean=false)` for now... This is most critical for Android and...

@ajwfrost With AIR 51.2.1.4 with Windows it works better now. At least with high-end devices. We will made more tests soon. But nothing changes for Android. Absolutely the same lags/consumtion...

Well, it much better with latest AIR versions. At least for Windows and Android. It still not ideal. Especially for complex applications with animations and low-end devices launch/stop video cause...

@ajwfrost, issue still exists with latest AIR 51.2.1.1. I can see a lot of different errors which seems lead to memory leak and then after ~1.5 hours of work in...

Related issues: https://github.com/Gamua/Adobe-Runtime-Support/issues/85 https://tracker.adobe.com/#/view/AIR-4198654 https://tracker.adobe.com/#/view/AIR-3651843

@ajwfrost I have made more tests using latest AIR 33.1.1.620. SWF compiled without FLA (Animate) using just **amxmlc** command ("empty" MemoryLeak.as attached in original post, it doesn't use `MovieClip`, only...

@ajwfrost, I cannot any difference with AIR 51.2.1.1 after fix https://github.com/airsdk/Adobe-Runtime-Support/issues/3616 > Optimising memory usage for every-frame events and lists > When looking at memory usage in Scout, it was...