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Unity integration for the open source ink narrative scripting language.

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InkBrowserIcons requires calling InkLibrary.IsInkFile for each file, which is a bit slow! I'd like to remove the InkBrowserIcons entirely in favour of EditorGUIUtility.SetIconForObject or similar but it kept crashing Unity...

enhancement
help wanted

We could use some code examples here! https://github.com/inkle/ink-unity-integration/blob/master/Documentation/InkPlayerWindow.md

documentation

Disabling them by default leads users to assume that they can't be set, which is a shame!

enhancement
help wanted

This requires compiled ink stories to include metadata for containers, so it's not something we can do yet. @joethephish has stated that he'd like to tackle this in the ink...

enhancement
requires ink update

Context: We've broken up the structure of our ink story so that there is one ink file that includes a handful of other ink files which each represent a chapter...

This aims to implement https://github.com/inkle/ink-unity-integration/issues/53, which IMO, has some huge benefits: 1. There is no longer separate source .INK files and compiled .JSON files that can get out of sync....

I have a problem with Unity reading `0.234` as `0,234` when I parse a tag This can be fixed by changing system regional format to USA(so it uses a dot...

If you have "Auto-continue" enabled then pressing "Undo" will immediately cause it to be continued. I think it should just be temporarily disabled in this case. Also I would really...

Unity requires me to Recompile Ink when I make edits to the ink files. However, this reformats my jsons from version 20 to 21 and alters the syntax, making them...