ink-unity-integration
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Unity integration for the open source ink narrative scripting language.
InkBrowserIcons requires calling InkLibrary.IsInkFile for each file, which is a bit slow! I'd like to remove the InkBrowserIcons entirely in favour of EditorGUIUtility.SetIconForObject or similar but it kept crashing Unity...
We could use some code examples here! https://github.com/inkle/ink-unity-integration/blob/master/Documentation/InkPlayerWindow.md
Disabling them by default leads users to assume that they can't be set, which is a shame!
This requires compiled ink stories to include metadata for containers, so it's not something we can do yet. @joethephish has stated that he'd like to tackle this in the ink...
Context: We've broken up the structure of our ink story so that there is one ink file that includes a handful of other ink files which each represent a chapter...
This aims to implement https://github.com/inkle/ink-unity-integration/issues/53, which IMO, has some huge benefits: 1. There is no longer separate source .INK files and compiled .JSON files that can get out of sync....
I have a problem with Unity reading `0.234` as `0,234` when I parse a tag This can be fixed by changing system regional format to USA(so it uses a dot...
If you have "Auto-continue" enabled then pressing "Undo" will immediately cause it to be continued. I think it should just be temporarily disabled in this case. Also I would really...
Unity requires me to Recompile Ink when I make edits to the ink files. However, this reformats my jsons from version 20 to 21 and alters the syntax, making them...