ink-unity-integration
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Unity integration for the open source ink narrative scripting language.
This doesn't seem to be easily possible. Best thing I can think to do is to save the story state and try a bunch of different arguments until something sticks,...
This'd be a real boon! I guess there are algorithms for this floating around.
A lot of absolute beginners still seem to have problems getting set up, and more experienced devs often ask for "how tos" for fairly common features, such as saving. It'd...
This also means it triggers an automatic recompile. This logic used to work!
Unity 2020 includes the new [Progress API](https://docs.unity3d.com/2020.1/Documentation/ScriptReference/Progress.html). This seems like a great fit for Ink compilation.
Right now InkCompilerLog doesn't parse the ink file the issue originated from
According to Build Report Tool. I can confirm the size of the build increases with the images. I know it's just about 0.5 MB but I'm making a WebGL game...
Functions expecting arguments shouldn't be run without those arguments. We can detect this.
We can probably store all the meta info in here, which would be sort of great. https://docs.unity3d.com/ScriptReference/AssetImporter-userData.html
This'd allow people to re-test specific routes through the story if it breaks. This assumes ink is deterministic though, and I forget if it is!