kevinmoran
kevinmoran
Fixed this weeks ago, please see Pull Request #2
I would like to mention another issue which is that the joystick callback does not pass a GLFWwindow* argument. This is inconsistent with all the other callbacks and causing me...
Just gonna throw my vote of support in here, this is pretty much the only feature I'm missing in GLFW.
Awesome, looking forward to this feature but no rush