Aurélien Da Campo
                                            Aurélien Da Campo
                                        
                                    Hi Daniel, Me again 🙄... I found an issue related to drawing a display object with a filter assigned to it. Apparently the matrix is not correctly computed when the...
Texture: Setting vertex UV coordinates doesn't take into account the potential frame of SubTextures
Hey Daniel, I recently discovered that the UV mapping of textures part of an atlas (with frame mode active) doesn't fully natively work. I noticed that while trying to implement...
## Problem Description Right now in `Adobe AIR`, the only natively supported sounds file format is `MP3`. As you know, `MP3` file format is not suitable for seamless looping sounds...
In order to fully support the "Trim mode" of TexturePacker, the code will require some further implementation in the Slot logic. The "Trim" option helps to win precious surface on...
### Issue IK properties (mostly weight & bend) defined in animations are ignored. ### Consequences - It's therefore impossible to mix IK animations & non-IK animations within the same armature....
I have the following error when parsing DB 5.5 skeleton files: ``` Error: Nonsupport data version. at dragonBones.parsers::ObjectDataParser/parseDragonBonesData() at dragonBones.factories::BaseFactory/parseDragonBonesData() at creature::Tree$/setupFactory() at DragonBonesTest/onAssetsReady() at DragonBonesTest/onLoadQueueProgressed() at Function/AssetManager.as$3:anonymous() at Function/http://adobe.com/AS3/2006/builtin::apply()...
Hello Robert, _as3-signals_ seems quite stable since a while now. Do you have any plan to officially release `v0.9` or even consider it as `v1.0`? Best, Aurélien
## Problem Description A crash occurred in `adl.exe` while using `AIR 33.1.1.929`. This software is not using any ANE. Unfortunately, I don't have much information except this:  If you...
The current version of the binary includes Starling (v1.3). The binary should not force user to use a specific version of Starling...
It would be nice to take light attenuation into account for point lights. Here is a common way to compute the attenuation based on two parameters that LightSource could provide:...