Results 11 comments of KevinS
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This might be unrelated to the recent merge, but I noticed that setup is no longer called after preload even if I do something simple inside preload like console.log. Instead...

@polyrhythmatic looks like the bug is here: https://github.com/processing/p5.js/blob/effc45410e614cdafe739661e061ece4094419d5/src/core/core.js#L231-L238 Changing those lines back to: ``` Object.keys(methods).forEach(function(f) { context[f] = function() { var argsArray = Array.prototype.slice.call(arguments); return context._preload(f, methods[f], argsArray); }; });...

Been thinking about the issue some more and I remember someone mentioning promises in another Issue. I wonder whether it makes more sense to take a promises-based approach to the...

+1 for this feature. This would really help speed up sketching. Also, doing it with a websocket is cool but I don't think it's completely necessary to get livereload functionality.

I had the same issue in yesterday's class. The steps I took were this: - Multiple project windows open at once. - Closed one project, then File--> open - Opened...

This sounds like a great idea. I'll add the webgl label as well, but otherwise sounds good!

Spoke too soon. Looks like I'm unable to add a new label... Can you add it on your end?

Hey sorry for the delay getting back to you on this. Below is my openGLReport. Looks like I should be able to run glsl version 150 no problem, and I...

This is awesome and so much better than the interactive examples I've been collecting so far! Thanks for sharing. It would be very cool if we could log to a...

This sounds like a great idea. I'll add the webgl label as well, but otherwise sounds good!