3226:2143

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Yes, sorry, my initial reply suggested `PS4_SDK` which was wrong, when it should have been `PS4SDK`.

Strange, the point of using `[rip]` in this case is to force a relative reference to the memory. I'm guessing it's LLVM spitting out this error?

Still have not figured out how to enable RIP-addressing in clang. You can try removing the `[rip]` and see if it builds and executes properly. However, RIP addressing is necessary...