Henning Pohl

Results 11 comments of Henning Pohl

Using Pointer Lock would hide the no-latency system cursor.

I was not fully sure myself whether to post this here or at the Pointer Lock repo. It's somewhere in between. From my perspective it's closer to the Fullscreen API....

I would vote for the former which is adding an optional parameter to `requestFullscreen()`.

Also I don't really see how any Pointer Lock related tech would be overlapping with having it inside the Fullscreen API.

What algorithms and checks of Pointer Lock need to be reused by Fullscreen?

I understand. It would be great to hear the opinion someone who works on Pointer Lock on this topic.

Regarding the implementation: Cross-platform RTS-like games like HoN and Dota 2 have been doing it for years on Windows, macOS and Linux. I agree, security should not be an issue...

Not sure how I missed that document, thank you for the insight. Needless to say, I am interested in revisiting it in any form. If there is anything I can...

Happens since v0.4.0.

I fixed inconsistencies setting `export WINIT_X11_SCALE_FACTOR=1.0`