ray-tracing-renderer
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[UNMAINTAINED] Real-time path tracing on the web with three.js
Currently, our renderer draws a scene progressively. The more frames rendered from a given camera angle, the higher quality the resulting render becomes. While progressive rendering is typical for path...
Bumps [y18n](https://github.com/yargs/y18n) from 4.0.0 to 4.0.3. **This update includes a security fix.** Vulnerabilities fixed Sourced from The GitHub Security Advisory Database. Prototype Pollution Overview The npm package y18n before versions...
Bumps [y18n](https://github.com/yargs/y18n) from 4.0.0 to 4.0.1. Changelog Sourced from y18n's changelog. Change Log All notable changes to this project will be documented in this file. See standard-version for commit guidelines....
Bumps [three](https://github.com/mrdoob/three.js) from 0.107.0 to 0.125.0. **This update includes a security fix.** Vulnerabilities fixed Sourced from The GitHub Security Advisory Database. Denial of service in three This affects the package...
Bumps [ini](https://github.com/isaacs/ini) from 1.3.5 to 1.3.8. **This update includes security fixes.** Vulnerabilities fixed Sourced from The GitHub Security Advisory Database. Prototype Pollution Overview The ini npm package before version 1.3.6...
I have followed all your steps by using NPM. But there is no output, blank screen. But when I try normal renderer, there is output. `const renderer = new RayTracingRenderer();...
Bumps [ini](https://github.com/isaacs/ini) from 1.3.5 to 1.3.8. Commits a2c5da8 1.3.8 af5c6bb Do not use Object.create(null) 8b648a1 don't test where our devdeps don't even work c74c8af 1.3.7 024b8b5 update deps, add linting...
Thank you for this great library. I am using Z Axis as default up axis. `Object3D.DefaultUp = new Vector3(0, 0, 1);` And environment map rendering looks like this.(up direction is...
Hello ! On rendering the below model in raytracing mode, I get weird black patches on the model. The same model when rendererd in realtime feels fine. What is the...
I'm using ray tracing renderers, but I don't support point light and spot light. I try to add point light according to parallel light. Unfortunately, I can't understand the case...