ray-tracing-renderer
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Envrionment map is displayed rotated when Object3D .DefaultUp is Z Axis.
Thank you for this great library. I am using Z Axis as default up axis.
Object3D.DefaultUp = new Vector3(0, 0, 1);
And environment map rendering looks like this.(up direction is still y axis)

Could you provide any option or quick fix for this if there is? Thank you again.