Georgy Dev

Results 24 comments of Georgy Dev

> Why do you call this a bug? Block scope is a legit language feature: https://en.cppreference.com/w/c/language/scope From my perspective, it is your problem that you are using -Werror command line...

It seems like you forgot to initialize the archiver, like maybe you forgot to open an archive before trying to extract entries, or you didn't create an archive before attempting...

Hi, I didn't do support for version 4.20. The earliest supported version that I have tested is 4.24. In the future, I will see if it is appropriate and add...

It's possible that something was handled differently in terms of procedural sound wave processing in those older engine versions, not sure. I can investigate it at some point in the...

Hi, thanks for the feedback :) The `ToggleMute` function used to work in earlier engine versions, but starting from version 5.3, it no longer functions correctly and leads to crashes,...

> @gtreshchev Sorry my amatuer response before. I rellay appriceate your project, it easy to use and reliablity. Thank you so much. But the ToggleMute in 5.3 is rellay annoying...

The editor exhibits slightly different behavior in terms of GC as far as I know, and it may also potentially encounter sound playback issues because the sound wave is immediately...

There are no such plans at the moment, but I might revisit it at some point.

Yes, it is possible. Instead of binding to **OnGeneratePCMData**, which is used during sound wave playback, you should bind to **OnPopulateAudioData**, which is broadcasted each time audio population occurs. This...

The documentation regarding the **OnPopulateAudioData** including is here: https://github.com/gtreshchev/RuntimeAudioImporter/wiki/Utilities Yes, this looks proper. Since streaming and capturable sound waves are inherited from imported sound wave, they support the same functionality...