Daniel Grunkin
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Daniel Grunkin
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Jup, I guess I had something like that in mind too. You would just add that property to the collision objects returned by for example `move`, right? :)
Ahh I see, that makes sense. Thanks for giving such a thorough explanation!
Right, but `hasLowHealth` and the others are functions. Sorry I forgot to mention that. So I don't think your approach would do the same thing? What `lume.And` does is that...