golddotasksquestions
golddotasksquestions
I just found in Godot4.0 Alpha12, while you can't use the trick to double click the glb file anymore to open a "New Inherited" which will update the existing model...
@QbieShay See it as "report" on the import situation, past and current. My issue is clearly actionable. I've included the exact steps you can follow in mere minutes to test...
@reduz > I suggest you try the .blend import route. Exporting to glb with built-in textures will not work and Blender GLTF exporter is not configured to save textures externally...
@reduz I appreciate the explanation! What you say makes a lot of sense to me. It sounds like a good way moving forward for existing Blender Artists and people who...
@reduz I'm not sure I understand what you mean by saying `For non Blender users, I don't think its common to see GLTF files with bundles stuff so it should...
This is very disappointing. I have been avoiding the current Godot3 Navigation2D exactly because entities get stuck on corners and was hoping the new navigation solution in Godot 3.5 and...
The current lack of `seek()` for the VideoPlayer node is what makes this node pretty much useless for me. From my tests there is no way to work around this...
@Calinou > Please [test the PR locally](https://docs.godotengine.org/en/latest/community/contributing/testing_pull_requests.html) and report if it works I would love to, but the Windows artifacts are apparently already expired. And I don't feel competent enough...
>I wonder if we should allow defining Android permissions in the project settings for this to work out of the box. Maybe the Android permissions would be better set in...
@YuriSizov Thanks for the example code! You can use MultiMeshInstance2D with a lot more than just ArrayMesh. Using it with ArrayMesh is definitely not the most basic usecase. Like I...