Milan Nikolic

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@n-i-x That is because you need to explicitly enable cgo with CGO_ENABLED=1, Go will by default disable cgo when ever you try to cross-compile. It is a common error when...

Only functions from the public `raylib.h` API are implemented and nothing from low-level APIs. That is something that is changing a lot, it is not only a matter of implementing...

@nvlled, @Technerder added some support here https://github.com/gen2brain/raylib-go/issues/186. If one of you can actually make it work, and you add all rl* functions, together with some useful 3rd party examples I...

Animations are not supported, it will be a mess because of an array of arrays, etc. similar to model issues. I will try to do something when I find time,...

Functions are added, without example. Example will need to use `unsafe.Slice`.

Thanks, looks like a nice start. Though raygui is an external project, not part of raylib, it should really be a separate package and not included like this. Similar to...

`rl.Model.Materials` I am not touching that again, it is what it is, it caused a lot of problems before. LoadFontEx can be modified, PR is welcomed.

Examples now use the new function `SetMaterialTexture`, similar functions are needed in order for this to work, or user can use unsafe/C to set this. Not easy, but can be...

This is duplicate of #71. There is nothing strange, bsd is not supported. You are welcome to add the support.