Alex Kempton
Alex Kempton
Hey @cale-bradbury this all looks fine but I'm hesitant to merge it until there's an example sketch to test with. Will keep this open until then!
https://github.com/user-attachments/assets/be9db96d-e9aa-4033-a65a-ec4262dc1b0f Simple example sketch added. This works great, thanks!
Could have the idea of "Auxillary Sketches" that don't live in a scene. They produce outputs, such as textures (e.g. vertex shader). These textures can be selected whenever a sketch...
These are really nice ideas Cale, hopefully we can have all these features one day. One more nice one: - "timeline unsynced" warning. A little icon appears on the timeline...
Also worth noting that this feature can most likely replace both the anim and step sequencer inputs. I'd rather not have to maintain too many features if things are possible...
Haven't looked into it but maybe want to use a library like this... https://animejs.com/
More thoughts: ## Soft / hard keyframes - **Hard keyframes** behave like traditional keyframes: They hold a value, and when the playhead reaches it, the property value will snap to...
## Audio Latency ⚠️ Very important! If we have audio attached to a timeline, and therefore Hedron is responsible for playing this audio, we need to think about latency. Different...
Yeah definitely, although I think we can even have this generated when you choose your sketches dir. Maybe the sketches server checks to see if you're using TS, if so,...
You can also see any pre-releases for v1.0.0 on the [releases page ](https://github.com/nudibranchrecords/hedron/releases).