Alex Kempton
Alex Kempton
Any updates on this? Also experiencing issues here
@jjenzz no worries. For anyone who's also having problems, I'm just overriding the inline styles for now to get rid of `display: table`: ```js const StyledViewport = styled(ScrollAreaPrimitive.Viewport, { ......
Hey mate, thanks for this! I've made some changes to the way settings are handled. Instead of doing the logic for settings inside of `inputs/AudioAnalyzer`, I've made a new settings...
@cale-bradbury We could either add this as an argument to the relevant methods or perhaps just expose it as a global variable? Currently we have `window.HEDRON` which just has a...
Great stuff, thanks! In terms of render order, I'm inclined to think it should happen after the main render pass. Do note that if there is no `root` defined, there...
I see what you mean but I think having both root style sketches and render style sketches in the same Hedron scene is a bit of an edge case, so...
This could be based on which scene is active. If the scene isn't active, then we don't listen for notes. This opens the wider question of whether this should be...
This is very interesting and I look forward to having a proper chat about this. A few things that have come to my mind so I'll list them out: -...
Note: It would appear you can only trick GE once. If you try and record again with the main window unfocused, it still records the main window.
Another reason for extra window options is to allow for full screen mode in dev. Currently this is never properly maximised in dev mode.