K. S. Ernest (iFire) Lee
K. S. Ernest (iFire) Lee
Is this related to https://github.com/godotengine/godot/pull/36008 ?
I linked the wrong pr. This is active ragdolls. https://github.com/godotengine/godot/pull/28909
See also https://github.com/godotengine/godot-proposals/issues/2461 for the avif format.
Since we already use zstd, maybe there's a setting of zstd with QOI that makes it enter the competition.
See also -- Unify bezier animations in the animation player #392
Is there a pr for this? Since you added FXAA, is it possible to run the AMD FidelityFX the same way?
The `SpringBone3D` node is a versatile tool in 3D character animation, capable of simulating various types of motion. Here are some potential applications: ## Applications ### 1. Clothing Simulation The...
I agree with making all engine types json encodable/decodable. We worked with a contributor @AdrienQuillet to implement a diff-ing system too. Perhaps he can join the discussion.
@reduz We wanted to save the godot engine scene as json and resources which then be easily diffable. https://github.com/V-Sekai/godot_json_scene_merge was our last proof of concept.
I made a diagram of our proposed process which would benefit with this feature to lossless encode and decode engine JSON types. ```mermaid graph TD; A[PackedScene Resource] -->|Convert to Variant|...