Mirek Kratochvil

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hi! thanks for quick reply. I kindof figured I should simply not read more items than what's specified in `memory_type/heap_count`, otoh it is certainly a bit surprising that there's actual...

Hi, thanks for the detailed explanation, actually when compared to vulkan API this makes much more sense now. I guess the methods in question aren't particularly performance-center-ish so a bit...

:thinking: looks like the structures aren't static, at least SwiftShader is copying the data out: https://github.com/google/swiftshader/blob/master/src/Vulkan/libVulkan.cpp#L672-L677

Ah yes I thought that the data would be laying somewhere indefinitely and we could just safely pick a view for them. Unfortunately not the case :sweat_smile:

Hello! I'm experiencing similar problems with BallTrees on perfectly finite data; it seems to happen also when some of the points from which the tree is constructed are either very...

OK, will try ASAP (the tooling around is a bit complicated)

Hi -- sorry, I kindof missed my reminder and now I see it's already a year :D The data was around 30 dimensions, roughly 1000s of points, not more. You...

Interesting, I guess my issue is a bit different then, I'm pretty sure I had no `Inf`s there. Will check and let you know.

Hello, is there anything I can bump/help with to get this implemented?

yeah looks like that's it. I'll try to open another PR when #458 gets merged. (Not sure if adding more stuff to that PR would be good)