Raven Szewczyk

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``` * CoFHAPI (1.7.10R1.3.1) from FloodLights-1.3.0.jar * CoFHAPI|block (1.7.10R1.0.13B1) from extrautilities-1.2.13a.jar * CoFHAPI|core (1.7.10R1.3.1) from CoFHCore-[1.7.10]3.1.4-329.jar * CoFHAPI|energy (1.7.10R1.0.2) from RandomThings-2.5.2.jar * CoFHAPI|fluid (1.7.10R1.3.1) from CoFHCore-[1.7.10]3.1.4-329.jar * CoFHAPI|inventory (1.7.10R1.3.1) from...

Thinking about the protobuf inefficiencies, because gRPC is gone, I don't think there's any reason not to convert everything to flatbuffers at this point

Can you try turning on raw mouse input in lwjgl3ify.cfg (or in the in-game mod config for lwjgl3ify) and see if that helps?

We've been seeing very similar crashes requiring a manual restart on our runners, right now they're all on macOS 14.5 (host and guest) using the Cirrus Xcode 15.4 images as...

It's not something that I could directly do in lwjgl3ify without hooking a bunch of renderer functions, you basically need to redirect the rendering to go into a differently sized...

What versions of mods do you have, which modpack?

FYI if you use lwjgl3ify, disabling window decorations in `config/lwjgl3ify.cfg` and making sure your launcher settings width/height match your monitor size should basically achieve borderless fullscreen. Having a proper GUI...