Raven Szewczyk
Raven Szewczyk
See , maybe I should PR this upstream :sweat_smile:
Can you see if the server world save loads correctly in singleplayer (copy the world folder into your saves in the client)? Just to see if it's a problem with...
Looks like Crucible (and thermos ) have a custom save format for oversized chunks, which probably breaks VP's world scanning which uses a modified third-party library to scan region files...
I'm not quite sure what the solution to the crash would be, looks like UW had already made dimensions with e.g. id 51, and PS loads it as it should....
Right now changing superclasses is not very easy, or even possible in multiple cases, because it involves patching out the synthetic bridge methods out of the originally decompiled sources. I'll...
Potential workarounds: - - : ``` If it is enough to replace all unencodable characters with ? in your case then you could set [PYTHONIOENCODING envvar](https://docs.python.org/3/using/cmdline.html#envvar-PYTHONIOENCODING): T:\> set PYTHONIOENCODING=:replace T:\>...
Have a look at - it builds with latest RFG using the GTNH buildscript without issues and is a kotlin mod.
And if that doesn't help, please send a code sample or repository I can actually test to see what's going on
Yes, almost all GTNH projects use RFG. We now switched to GTNHGradle which uses RFG as a dependency, but you can look at the old buildscript here
We can probably implement zlib chunk decompression, it shouldn't be too difficult. Can't promise everything else will work with the changes to the save format though