ehx-v1
ehx-v1
Would also probably become a lot cleaner and simpler, with the cave biome functionality 1.18 introduced. In fact, it wouldn't surprise me if this mod could be implemented as a...
Obsolete with 1.16 supporting new custom structures through datapacks (as well as a plethora of other worldgen elements).
And I'm pointing out that things changed on Vanilla end. You're mentioning overwriting Vanilla structures, which led me to believe you're talking from a 1.15 basis, because with the changes...
On a related note: Should we maybe add Bukkit Port to the type labels?
@martmists-gh Your opinion on a `Type::Bukkit Port` label?
So it's because of things happening prior to the super constructor call? Asking because I have similar problems in a totally different environment. (No, not Powermock. JavaFX and complex custom...
Observed this as well (more complex `$` tags are included in the resulting NBT too), but the NBT appears to be functional regardless, it simply has some extra bogus data...
Verified that this is not reproducible without NBT Crafting installed? This sounds like it might be a performance issue with the Vanilla Recipe Book, and/or with the advancements that unlock...
You can already do that with this mod, and I don't think it makes much sense to include the modified recipes by default as every datapack would need something different.
The simplest option would probably be to allow dollar expressions in `require` sections.