Đinh Xuân Vũ
Đinh Xuân Vũ
+1, I hope to have this feature soon
+1, I'm still trying to figure out a nice way to do this
Wow, really nice approach. Do you have any output that I can see? Thanks a lot. > Hi @dxv2k ! Can you check out this thread? I was able to...
Thanks man, I'll try to implement it tomorrow. I have a side question, does it also store the input of each tool used?
Context alone is not enough, I want to extract metadata and query too therefore I need to get every tool it had used with the input of each tool. It...
Does any know how to fix this? My work around solution right is trying to keep indexed documents smaller
Think about how input and drawing propagates through your engine. Input: the game window registers some input, and then needs to pass it down to the current scene through the...
You need an explicit SceneManager. "Manager"s are rarely useful in practice. All the work it does can probably be done by the Game and the Scenes - the Game just...

Different Components communicate with each other using Events (different ones from the events the window emits for inputs, but the same idea). So for example, whena physics component detects that...