dragoncoder047
dragoncoder047
### Is your feature request related to a problem? Please describe. when building my game I build in unminified mode to test stuff. when kaplay breaks it's helpful to see...
### Is your feature request related to a problem? Please describe. would be useful for japanese. ### Any more information? example: https://play.kaplayjs.com/?code=eJzLTizISazU0LTmSkxJ0YjmUgCCktSKEg2lx42THzdNfty4%2BnHjwseN62NKjQwMnJT0ilILUhNLNAwNDDR1wKpBoFqhPDOlJMNKwdjAQKFWkysWaB4AuNAdRQ%3D%3D&version=master
### Is your feature request related to a problem? Please describe. if I wanted to make parallax layers it would be easy to do it by zooming in the camera...
### Is your feature request related to a problem? Please describe. some fonts support ligatures for things like `fi` and `tt` and stuff. Fira Code (the font) also supports ligatures...
### Bug Description make an input event on an object and pause it. but when the object itself unpauses, the event is enabled. the event should behave as though it's...
## Please describe what issue(s) this PR fixes. closes #844 mostly. * Adds onPause, onUnpause, onHide, onUnhide * renames conflicting global event hooks (& onResize for good measure too) *...
In my testing this got about 50% less GC strain on a physics heavy game when combined with #846. ## Summary - [ ] Changeloged
### Is your feature request related to a problem? Please describe. I had another idea tangentially related to physics. The objects that are paused are not physics-simulated, but if they...
### Is your feature request related to a problem? Please describe. I do a lot of level loading tasks and currently I'm just dumping all of the loading promises into...
### Bug Description (set version in kaplayground to a16 or earlier to avoid #834) the circle has the anchor set to not center, but the other one collides with it...