dragoncoder047
dragoncoder047
uLisp: ``` > (length (string #\Null)) 0 > (char (apply #'concatenate (cons 'string (mapcar #'string '(#\Null #\A)))) 0) #\A ``` Expected (as GNU Clisp): ``` CL-USER> (length (string #\Null)) 1...
> looks like I have another suggestion: the sprite component's implementation of the play() to start the anim, keeps restarting the animation if you keep calling it. As a result,...
The new playtest is supposed to test the performance of collsionIgnore checking, but for some reason I haven't noticed very much speedup using that test. Maybe it is just a...
It makes it a global option, but maybe it is best to leave it undocumented?
i think i just found a new weird bug with the way that the `curPlatform` interacts with the `setParent` function. In my game there can be objects stacked on top...
when the middle quads are zero width/height the other ones vanish too... ```js kaplay(); loadSprite("9slice", "/examples/sprites/9slice.png", { slice9: { left: 32, right: 32, top: 32, bottom: 32, }, }); const...
```js kaplay({ tagsAsComponents: true, }); loadBean(); function recur(obj, level) { if (level < 0) return; const obj2 = obj.add([ pos(rand(vec2(0), vec2(100))), scale(rand(vec2(2))), rotate(rand(0, 360)), ]); if (level === 0) {...
just do ```js kaplay(); onUpdate(() => debug.log(getLastInputDeviceType())); ``` then connect a game controller. Press a button, it changes to `gamepad`. Use the keyboard to change it back to `keyboard` and...
I have a ps5 controller... but it seems there is no way to access the features specific to the ps5 controller via the Arduino api. For example, setting adaptive trigger...
continuing from https://github.com/ricardoquesada/esp-idf-arduino-bluepad32-template/issues/11#issuecomment-2567217361 I figured I would get this in her before you release 4.2.0 ... currently the functions available and exported (via .h files) are limited in that they...