Daniel Elebash

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Video of problem. https://www.youtube.com/watch?v=e19lXzqWt6k

The same concept that brushify uses so users can quickly create a scene.

Yes, just a nice to have. I think it should be lower on the priority list but a plus overall.

Is this something that can be fixed without having to smooth the landscape?

I just tested the TextureVariation to fix tiling in my UDS integration and it works well as far as I can tell.

The jittering issue has long been a problem and I hope they can fix this so we can use it in motion capture. I just ran across a possible solution...

Hi all @haruiz I modified your version and was able to stream the data for hand pose to my character in a 3D program and it works. The problem is...

@sniggyfigbat Your solution works great. How do you write to a file? Example: ``` let writable = await file_handle.createWritable(); let png = new PNG({}) ``` I parse the PNG with...

TY. I have made some progress. I am now using ` writable.write(data)` instead of `pipeTo `and it works sort of. Without passing `response.arrayBuffer()` to PNG I get the correct but...

Just checking to see if this will be updated for UE5. I would like to build the UnrealGDAL plugin for UE5 but it requires conan-ue4cli. Thanks!