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Tiling problem with release 1.13.0

Open delebash opened this issue 4 years ago • 5 comments
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I just downloaded the new update and opened the default map. I flew down a bit from the mountain and this is what I see. UE4Editor_qRvntob8bA

delebash avatar Apr 19 '21 16:04 delebash

I guess it's the Specular thing. Try changing specular values. Anyway, I am going to do another fix. So, we don't need to touch that again.

Let me know, if this bug still exists.

arunoda avatar Apr 20 '21 15:04 arunoda

Actually, this issue exists for a while. The landscape is not smooth too. If you sculpt it a bit with a smooth brush, this will go away. The new light angle & specular values make things look bad.

arunoda avatar Apr 20 '21 16:04 arunoda

Is this something that can be fixed without having to smooth the landscape?

delebash avatar Apr 20 '21 17:04 delebash

We can we have tweak some normals or some clever specular management. I'm on it. Will tackle on that.

arunoda avatar Apr 25 '21 04:04 arunoda

I just tested the TextureVariation to fix tiling in my UDS integration and it works well as far as I can tell.

delebash avatar Apr 25 '21 06:04 delebash