David G Yu
David G Yu
Same for FindOpenCL as of CMake 3.1: https://cmake.org/cmake/help/v3.1/module/FindOpenCL.html
Thanks, this is a good suggestion. Currently, we include the patch version number as well as the major and minor versions in our name spacing of symbols. So, the SONAME...
@luzpaz Thank you for continuing to tend to this and thanks for your patience! We're a small team here that is responsible for both OpenSubdiv and USD and our resources...
Filed as internal issue #OSD-431
Hi! You are correct, the GPU hardware tessellation used by the example viewers is not watertight, and the OpenSubdiv code base does not fully implement the methods to address watertight...
Filed as internal issue #OSD-435
Sorry to hear that you're still having this issue. Seems like something is misconfigured in your CMake config. In general, the same configuration which allows `dxPtexViewer.exe` to be built with...
Thanks! Taking a look through the PR this evening.
The AppVeyor build failure can be fixed by changing: #include to #include "d3dx12.h" in opensubdiv/osd/d3d12DescriptorHeapManager.cpp
CMake is finding the Windows 10 SDK here: "Found DX12SDK: C:/Program Files (x86)/Windows Kits/10/Include/10.0.14393.0/um;C:/Program Files (x86)/Windows Kits/10/Include/10.0.14393.0/shared" With the updates to your branch, I'm able to build locally without errors...