Dave Pagurek
Dave Pagurek
Also, adding some more things that would be great to have in strands that I find myself passing in often: - `mouseX`/`mouseY` - `width`/`height` - `millis()` and `frameCount` (maybe also...
I think these are intentionally private, as "private" for us means "doesn't get its own reference page," and I think it still makes sense to treat things like `Renderer`, an...
Hey @SoundOfScooting! Just wanted to check in again, are you still working on this and is there anything we can do to help if you're blocked?
Having it all on the same page makes sense! Although I think it probably can't use the exact same style since for tutorials, the whole thumbnail, title, etc links to...
Oops we should definitely show that somewhere, I'll make a PR tonight!
While those are true, I think it might be worth compromising on those more advanced features for the sake of ease of use. Another thought: for array indexing, we could...
also cc @lukeplowden in case you have thoughts!
Does it go through `FunctionCallNode` for multiplication/division, or is that all through [`BinaryExpressionNode`'s `determineType`?](https://github.com/processing/p5.js/blob/2606c21ef4924bd995053193c1c8b66f3e014d25/src/webgl/ShaderGenerator.js#L701) Initially I was thinking the fix might be in here: https://github.com/processing/p5.js/blob/2606c21ef4924bd995053193c1c8b66f3e014d25/src/webgl/ShaderGenerator.js#L1385-L1387 Possibly returning something like `new...
got it, thanks for the explanation! That works too. I'm going to mark this one as "help wanted" in case any contributors want to try tackling this based on this...
This is the case now in 2.1!