Dave Pagurek

Results 715 comments of Dave Pagurek

Thanks @perminder-17! These are all interesting ideas. I'll comment a bit on the technical challenges we'd have to overcome, hopefully we can figure something out that addresses those points! ###...

I've updated the code with an implementation of that `uniforms` section and also support for helper functions! I've also added `@beta` to the docs and made a separate PR in...

oops good catch, I fixed that bug on the main branch of the website repo but haven't updated my hooks fork to include that!

Thanks for your input everyone! I'm going to merge this in as a beta API so that we can get more testers in the next 1.x release and so 2.0...

Just to confirm, do you normalize the starting coordinate between WebGL and 2D modes, e.g. by doing `translate(-width/2, -height/2)` in WebGL mode so that they start at the same coordinate?

The parameter checking is done based on the documentated parameter types, and by the looks of it, currently we've added `dz` in a way that is non optional. I think...

Also linking this to this other related issue: https://github.com/processing/p5.js/issues/7260

I don't think that's the case, the maintainers right now are deep in the middle of some refactor for 2.0 so it might take some time before any of us...

I'm going to close this now that #7378 is merged, as 2.0 will now use the same pointer events API for desktop and mobile.

Thanks for making the changes! Looks like this code will work, which is great. Currently it will recreate the value every time instead of using the same caching flow as...