Dave Pagurek
Dave Pagurek
Sorry for the delay on this! I recently got the tests passing on the dev-2.0 branch, so if you pull that branch in your fork and merge it into this...
sorry for the delay on this! Overall I like your separation of concerns and think that direction makes sense. The group-like class would encompass multiple geometry objects so you can...
This one is interesting, and probably needs a bit of consideration regardless of how it's addressed. I too sometimes look for clamp() by accident after using other tools so I'm...
If anyone is interested in looking into the search stuff on the website repo, that could be a productive way to start! it'd be more r&d to investigate options rather...
Thanks @orrkislev! The FES idea is cool. I'm not super familiar with the part of the that generates those messages, but if someone is interested in looking into it to...
One pattern I've noticed so far: If you just wrap individual inputs in a hook, then users are forced to handle their inputs in the order the code executes. This...
I think rather than handling different GLSL versions, which would require some level of cross-compilation or asking the user to use our special macros, it's ok if shaders just declare...
Ok I think this is code-complete for this repo. So far, I think the best we can do for the inline docs is a bullet list explaining the possible hooks....
In this test https://editor.p5js.org/davepagurek/sketches/kSsPHuHY6 on my old 2015 Intel mac, Im getting: Firefox Chrome 1.10.0 With hooks 1.10.0 With hooks Large curve 8fps 7fps 11fps 11fps Many lines 25fps 25fps...
# Try it out! ### On the p5 web editor [Here's a web editor sketch you can fork](https://editor.p5js.org/davepagurek/sketches/yr437EwD6) to try it out! ### Manually [Here's a zip of the built...